
The red, green and blue arrows correspond to the X, Y and Z axes. To translate the mapping, click on any of the three axis arrows. Use arrow handles to move the texture mapping position on the XYZ axes. Once in position mode, you can simply click on the surface of the model to change the where your texture is projecting. Use this to establish exactly where you want the center of your texture image to project. You can access the tool from the texture tab within the material editing menu, and it is available when you are using the Planar, Box, Cylindrical or Spherical mapping modes.

Best Practices for 3MF Export for 3D Printing.Best Practices for Sharing and Embedding USDz and GLB Files.
#KEYSHOT TEXTURES LICENSE#
#KEYSHOT TEXTURES MAC#
Server Error: Invalid Mac Address (HostID).Delete: If you wan to remove a texture completely from the material, simply select the map type, and hit the delete icon.Disable: Unchecking the check box in the upper left corner of the texture map will disable the texture, so you can see the material without the texture applied, without loosing all the work you have put in, to customize the texture.If you for some reason want to remove a texture from the material you can do it in 2 ways: Sync textures: If you want to make sure the textures are kept synchronized make sure to check the Sync checkbox for each map type.Copy textures between Map types: In some cases it makes sense to use the same texture on multiple Map types, you can easily copy a texture from one to another, simply hold Ctrl/Cmd while dragging the thumbnail from one map type to another.This will let you adjust the mapping parameters from the Real-time View. Move textures: To get the position and size of the texture just right, you can launch the Move Texture widget.Mapping Type: Via the Mapping Type drop-down you can select the method for mapping the texture that fits your object best.You can hold the Alt-key when you drag and drop the new material from the library/outside KeyShot onto the part in the Real-time view. If you want to change the material but keep the textures you have applied to it. Select a type and adapt it to fit your purpose. video maps) as well as 2D and 3D Procedural textures. In addition to the regular image texture it offers advanced image textures (eg. Create/adapt textures based on the texture types: Below the the Map types you can find the Texture Type drop-down. Drag an image from outside KeyShot onto the relevant map type in the Material panelģ.Drag an image from outside KeyShot onto the part in the Real-time View and a map dialog will appear, here you can select which Map type you want to texture used as.

Select the map type, click the folder icon and browse to the file.Double click the relevant map type and browse to the file.Add textures from file: If you want to use an image from your local directory, you can do it in various ways Drag the texture directly onto the relevant Map type in the material panel.Ģ.Drag the texture onto the part you want to apply it to in the Real-time view a map dialog will appear, where you can select which Map type you want to texture used as.You can apply textures from the library, select local files or create/adapt textures based on the texture types (2) found in the panel.ġ. Add textures from the Library: KeyShot comes with a number of textures which can be found in the Texture Library in the Library window – and more can be downloaded from KeyShot Cloud.

The textures of a material are located in the Texture tab of the Material panel.

